During the 'Kennismaking Techniek Week' (Introduction to Technology Week) children can explore technology and IT. For a workshop a colleague and I built an 'AI character
animator', to show children the creative possibilities of AI. Participants can create their own characters and make them come to my life. We use machine learning pose estimation to
track the children's movement in front of a camera. The movement is then copied onto a scanned version of their original character.
Built in collaboration with Leiden University, participants were tested for their Sensation Seeking and Impulsivity. How much risk will they take running traffic lights, to get to the
goal on time? The installation features an actual 'drivable' 2CV car.
During a slow summer I challenged myself dig deeper into theatre lighting and lighting consoles. This evolved into a project where I wrote my own Midi to OSC bridge software, and built a
Art-Net to DMX converter.
Python, Arduino, ESP32, CAD, electronics
Physical Pong
To meet with Covid regulations we re-imagined Pong as a giant remote-play game. Friends and strangers can challenge eachother from the comfort of their own home.
Featured at CampZone Online 2020
Webdevelopment, AI programming, netcoding
PACMANXL
Classic Pac-man, but with life-sized carts and an interactive, 12x12m maze.
Premiered at Lowlands festival 2019, NL
Unity, Arduino, NodeJS, Express
Kritisch Leren Denken
A platform to inspire, to facilitate and to share knowledge about Critical Thinking in higher education.